• Modelers Alliance has updated the forum software on our website. We have migrated all post, content and user accounts but we could not migrate the passwords.
    This requires that you manually reset your password.
    Please click here, http://modelersalliance.org/forums/login to go to logon page and use the "Forgot your Password" option.

Zombie Flat (Complete).

ausf

Master at Arms
Just out of the mold, first shot and figuring out a paint scheme.

I bailed on my Watch Your Figure entry, I ended up tossin the mold because slush casting wasn't consistent. I molded for solid, but my gear isn't designed for big projects and I almost screwed my vacuum system with resin expansion. Then I went to a 5 piece kit, but decided the task of production runs wouldn't be worth it, so I took the front piece and made a flat.

Originally the idea was to have it busting through a door, but the pose didn't work, so I'll save that for the next one and decided a maggot infested critter crawling of of the muckity muck was in order. It's 1/3 scale, the square is 3".

Here's fresh out of the mold:

h9a2113f.jpg


Primed and lit to highlight the nose maggots and cheek skin texture:

h72d5d92.jpg


Preshaded with reds, blues and green (algae) and red base on the earthworms:

hd34a7fc.jpg


Toned over with a translucent grey/blue/flesh and light brown earth:

hb5453ba.jpg


And shots to show elevation:

h1cb34b7.jpg


h087ab07.jpg


This is as far as I'll go with the AB, hand brushing next.
 
Zombie Flat.

Thanks guys.

Added some detail color. Trying to work out the dirt. I think I'm going to head towards wet mud.

hf159a21.jpg
 
Zombie Flat.

Okay, I'm calling it done, at least the wet version.

I guess I should have used this in Watch Your Figure campaign. ;)

I went with heavy Future/Smoke application. I tried to highlight the maggots and worms, but a lot of detail gets lost.


h79c0dcb.jpg


had44de1.jpg


he670a44.jpg


i may try a dry dirt version for comparison.
 
Back
Top