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HobbyBoss 1/35 ZTD-05 AAAV

Well, here comes yet another finished kit from me. This time, I will be adding a kit most modeller won't touch usually. It's a rather peculiar looking vehicle as well. This is a ZTD-05 AAAV from hobbyboss, released in mid( I think ) 2012.

I painted this all in Gunze Sanyo, Mr. Colour Aqueous colours ; H313, H312 , H303 and H309. This is my first time I used Mr. Colour and I have to admit, I kinda like it. A little bit tricky to think but covers very good nevertheless. I went for the digital camo scheme as I don't really do that and now is the perfect chance to do one as I have the option to do so.

For weathering, I kept it rather clean apart from the various dried and wet sand. I did put on a fair amount of chippings on the front and rear plates and along the side skirts. I thought those areas would be chipped more then the rest of the vehicle with the vehicles coming out of the assault ships and going through the shore lines where reefs or rocks on the shallow sea bed or beach might chip away the paint. I'm kinda not happy with the sand effect. It was my first time doing this and it was very hard for me to make clumps of wet sand. The pigments are from MIG and they change colour quite drastically when fixed with thinner. Oh well.. I will just take it as a valuable lesson for my next amphibious projects. The wet effects were done with Tamiya Clear Gloss and Vallejo Clear Varnish. I was broke and couldn't afford dedicated wet effect fluids so I just had to resort to the gloss paints. They actually work pretty well.

Here's some photos -
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To be honest, I am not particularly fond of my own paint job on this. This is a bit of self-criticism from me: I was very impatient and some of the pattern are crooked. I had a hard time cutting the bloody masks out ...... GRRRRRR, the horror...

Well, that's about as much I can sum up about the build. More informations and more photos can be found on my blog -
http://modeller-innovation.blogspot.co.uk/2013/10/hobbyboss-135-ztd-05-aaav.html

Please do have a look and thank you so much in advance for any feedback you guys may have.
 
Man it looks cool. I thought the cam job was very well done. I dont know where you found the patience to do it. Do you know any history on this thing? I havent googled yet, but it seems strange having that ramp on the rear and one on the nose. At first I thought the one on the nose might be a water vain, but it seems so big.
Anyways nicely done Gary (y) (y) (y) (y)
James
 
I like that digital camo very much,from this side from my screen it doesn't look bad at all! (y)


There are MANY ways to use pigments,Gary.I use another technique,but this one works fine as well;

http://www.youtube.com/watch?v=d5DLQ_3J5Ys&feature=player_detailpage


Greetings,Ron.
 
That's how you learn for sure, "I'm not happy with the way I did it, I'll do it again" How many times have I said that?!

Nice job Gary (y)
 
Man it looks cool. I thought the cam job was very well done. I dont know where you found the patience to do it. Do you know any history on this thing? I havent googled yet, but it seems strange having that ramp on the rear and one on the nose. At first I thought the one on the nose might be a water vain, but it seems so big.
Anyways nicely done Gary (y) (y) (y) (y)
James

According to Wiki -

'' The vehicle is designed with hydraulic-actuated bow with transom flaps, designed to aid hull skimming across the surface of the water. When activated the bow and transom flaps with the bottom of the hull form a planing surface, allowing the vehicle to go faster from its hydrodynamic drag reduction on the vehicle's hull. '''

Thank you so much for comment
 
I like that digital camo very much,from this side from my screen it doesn't look bad at all! (y)


There are MANY ways to use pigments,Gary.I use another technique,but this one works fine as well;

http://www.youtube.com/watch?v=d5DLQ_3J5Ys&feature=player_detailpage


Greetings,Ron.

That's a pretty good method Ron, Thanks. I use a variety of techniques for pigments and it's always nice to add one more.
 
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