We move on.
For now the fun part of this. Play the scene. Before showing the "game" I pass the qualifications. As you can see the reflector is not the reference I asked jajajaj. The kitchen is presented to make it stop. The figures are simply separated from the sprue and attached with double sided tape so they are no more. The boot sector is well placed just a few items just to tell that these sectors will be charged or material will be there, as well as Tamiya Sandback are used only to represent what anger (then do it with putty)
The idea of this is to see burden-commissioning stage. In all cases try to do a tour in a zig zag if you want to break a little line from the bridge.
The 1 option pretty full. Although it may overwhelm.
The idea is that the vehicle is loaded in the back (rocket launchers etc..) And two references in this set (which are inside).
his sitting with the leg cast is a reference to MASTERBOX "Ticket to Home" and the one standing will be a doctor (the figure is set to load as there is no reference.)
He who says I can touch I like the position to point below or above here pointing the other way but forward. For taking into account that it is a moment I thought to leave the food utensils of spitting in a sector near the end of the bridge and may have seen something came up and spat and the rest or heard anything. Just possibilities. There are also options to down several points where.
Option 2.
The vehicle flies back kitchen and some more people on the bridge eating. The change in position of the figures makes the point that now this close and point directly to the other sitting and watching what this freak spitting.
The bike is the drawer of the disaster is posited as charged because I see more bike but I have not the time.
Option 3. No vehicle, cooking medium. And figures based on a tip.
More solo tip. But a figure more in the field of cooking.
One option discarded. One that goes something from a boat (in this case represented by the multipurpose amphibious) and I ordered a reference Verlinden along with many other things. I'm competing with the corpse floating or sink on one side or remain for the next and still no action.
Thoughts aloud.
Option 1 but charged me feel more balanced in the table.
Option 2 would allow me more room to the scene of the tip if desired. Although not too much weight back if you have x kitchen.
Option 3 allows me to see more boot sector clean and reflective but equally I have to deal with that dead space where you are leaving the scene with perhaps some piece of light pole on the floor or something because I have obvious and peeled half the sector.
In the last 2 cases struggle with the fear of having a single compound vehicle diorama without a bridge x kitchen and a reflector. : Affraid:
Modelistica be right?? jajajajaja
One more.
Yago chatting with everyone knows who did the following idea.
The area of greatest focus for the viewer is what we know about the spitting and spitting. Well, on that side of the bridge put branches and brush and a piece of motorcycle or part of a sidecar made as you exit the water (but slightly), and a soldier of the bridge looking at that part ...
The kitchen in the middle and the vehicle at the entrance of the bridge.
It is interesting to create a level cargo space branches and elements on that side. We will see that it is. Then make some tests with a device that arm to simulate the water level as this short drowned Both things as the sidecar.
As I continue reviewing the cobbles of the street and texturing the base for your next painting I put together a simple contraption to simulate the water level and see how the sidecar can be sunk. I tested with two options that I show now. This helps me in part to calculate x where I'm going to cut I can not put x integer x does not give the depth.
Less sunk.
More sunk.
Igual cuando lo corte veremos qué y cómo queda finalmente.
Just when you cut and how to see what is finally.
Well these days I cut and painted the sidecar to be sunk. I enjoyed a lot with this. I have searched many references sunken cars and their status. Finally I dove into the adventure of painting. To start loq quite muddy because I saw quite sunk and rescued out muddy. While at first I wanted to give a moderate wear could not with my temper and turned up the volume a bit
Perspective.
Location of the gave use a little imagination to see it sunk.
I'll estimate that today the weeds surrounding vegetation between its wheels moss etc sectors.
Greetings and thanks for passing.